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Kolkata, West Bengal, India
IG Entertainment always promises to develop high quality imagery for Animation Films, Games and Motion Pictures. We keep a single-minded focus on creating the best computer animation for our clients. With the latest methods, techniques and ideas we vow to produce level best animation and CGI.

Monday, March 28, 2011

Head Modeling

Hi,
Here I have created this head within 3 hrs...did the base model in Maya and then started sculpting in Zbrush...
Create the base head in Maya I Have taken  2hrs...Then did sculpting in 1hr...
 Have a look.......

This is the image I have taken as reference in Maya....



Base model created in Maya....



These images taken render from Zbrush after sculpting...Just was trying with Different Shaders....





 

 

Thank you for watching....
Regards...
Neel
+91-9830378928
www.neelcraft.com

Thursday, March 24, 2011

Character Designing And Animation


Hi,
Here i am working on this project, where i have been told to design a character for a steel company and also to do some animation for the same.....

First concept sketch and then drawn in flash


Then finalized character after doing two versions of that same character


They have given me the voice over.... I did here lyp sync after doing the library of the same character....


                  

Finally I have completed this project.....here is the final video which is approved by the client.

               


Thank you very much
Regards
Neel
www.neelcraft.com
+91-983-037-8928

Tuesday, March 15, 2011

Manga Character Head

Hi,
Here I have created this  head in Maya only and did texturing in Photoshop.

1) Base model with blinn texture


2) Base model after texturing


3) Taken Print Screen from Maya


4) Taken Render from Maya after applying Poly Smooth


5) Final Render after doing basic Lighting


6) Given 2D look and taken render from Maya



Thank you....
Regards
Neel
+91-9830378928
www.neelcraft.com

Tuesday, March 1, 2011

Old Lady....Modeling & Texturing

Hi,
Here I am posting one model which I have created in Maya for the base model...After unwrapping taken into Zbrush for further detailing...

    After Base Modeling Render From Maya....



    Detailing part created in Zbrush.....



Taken Render from Zbrush after Texturing (Polypaint)....Though this model not completed yet



Thanks for watching....
Regards
Neel
www.neelcraft.com
+91-9830378928